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Sahwa@reddthat.com to Technology@lemmy.worldEnglish · 3 days ago

Linux usage hits an all-time high in Steam Hardware Survey—and AMD processors continue their march against Intel

www.tomshardware.com

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Linux usage hits an all-time high in Steam Hardware Survey—and AMD processors continue their march against Intel

www.tomshardware.com

Sahwa@reddthat.com to Technology@lemmy.worldEnglish · 3 days ago
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WIndows 11 seems to be good at making enemies.
  • 3abas@lemmy.world
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    2 days ago

    If you exclude non English language, you have to exclude their sales too… unless you’re suggesting the Chinese users that make up 30% of steam users don’t buy anything…

    • Katana314@lemmy.world
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      2 days ago

      I mean…they considered piracy, and cheating, valid for a long time.

    • addie@feddit.uk
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      2 days ago

      True. Was thinking of indie games, of the kind I might develop myself., which would be limited to the languages I speak myself.

      If you’re developing something where you’d expect enough international sales to hire a translation team, then Chinese would be a sensible first choice, followed by Spanish.

      • SkunkWorkz@lemmy.world
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        1 day ago

        no it’s followed by Japanese. Japan is the third largest market by videogame revenue. Sure Spanish is spoken by a large portion of the world population, but the video game revenue the Spanish speaking countries generate isn’t as large as that of Japan. Latin-American countries are middle income countries and if you sell games there you have to sell them at localized pricing. In Japan you can sell your game at around the same price as you’d sell the game in the US and the EU.

        Japan generates about $26 billion in video game revenue while Latam around $13 billion and Spain €2.4 billion according to these sources
        https://www.grandviewresearch.com/horizon/outlook/video-game-market/japan
        https://www.grandviewresearch.com/horizon/outlook/video-game-market/latin-america
        https://aevi.org.es/el-sector-del-videojuego-crecio-en-2024-con-una-facturacion-record-de-mas-de-2-408-millones-de-euros-y-22-millones-de-jugadores/ (FYI they use dots as a thousand separator in the 2.408 millones de euros)

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