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Joined 8 months ago
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Cake day: June 4th, 2025

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  • I’m a huge fan of rogue-lites. I don’t think I’ve come across any meta-progression mechanic that has bothered me as much as you say.

    Hades was probably the most jarring example for me. Mirror upgrades made the game significantly easier and there was little chance of a beginner rogue-lite player managing to complete a run without these. Then by the time the mirror upgrades were unlocked then it felt like I needed to rapidly turn up the “heat” to keep the game challenging at all. I can see why they’ve made such a drastic difficulty curve because they’re appealing to a wider audience than normal rogue-lite audiences (Binding of Isaac audiences would never tolerate such hand holding). I’m still fine with that.

    I’ve got a bigger problem with abilities/items being locked behind impossible difficulty. Some items I will never unlock in Dead Cells, because I will never be able to do 5BC (got to 4BC max). Same with Enter the Gungeon and beating the final final boss and extra bosses. In those cases I wonder why the devs have made aspects of the game that the majority of the population will never get to engage with. I just download a 100% completed save file when I’ve made all the progress I could have. I think we should be given the option to access all unlocks after 100 or 150 hours of gameplay or some such option.

    Overall, I’ve got no problem with the inclusion of meta-progression (or not). If they implement it well and make a fun game, that’s all that matters to me.










  • I’ve spent time with firefighters and paramedics. They can end up sitting around doing nothing for a significant portion of the day. This is the nature of emergency work. If you want someone to be instantly available the minute there’s an emergency, then you can’t really have them do anything else important. All they can do is work that can be dropped instantly (or do nothing). The same applies to any emergency service… emergency doctors, emergency plumbers, emergency locksmiths, emergency IT workers. Business managers hate this because no one likes the idea of paying someone who is not doing 100% work the whole time, but you just have to pay people to be available and do nothing else of major significance.


  • "Valve “forces” game publishers to sign up to conditions which prevents them from selling their titles earlier or for less on rival platforms.

    It claims that as Valve requires users to buy all additional content through Steam, if they’ve bought the initial game through the platform it is essentially “locking in” users to continue making purchases there.

    This, Ms Shotbolt argues, has enabled Steam to charge an “excessive commission of up to 30%”, making UK consumers pay too much for purchasing PC games and add-on content."