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Joined 2 months ago
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Cake day: February 21st, 2026

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  • There aught to be a word for that mental calculation you do when you weigh how long it’s gonna take to do something plus resources and compare it to your hourly rate at your actual job. Anything over a certain threshold it becomes more efficient to work and throw money at rather than do.




  • Eh, maybe asset flips is too harsh, but I do think the texture work on the environment meshes just don’t match the 2D characters. It’s kind of like placing 16bit character sprites next to 8bit character sprites; you can tell one is way more detailed than the other. That’s how the environment looks to me; it’s not following similar style guidelines as the characters.