• 0 Posts
  • 20 Comments
Joined 2 years ago
cake
Cake day: August 20th, 2023

help-circle






  • Castlevania has always had a pretty heavy emphasis on movement abilities to access new areas

    The -vania part always seemed a bit odd to me as well because of the history of the games, but it makes sense based on when the term became popularized. If someone had tried to coin a term for the genre earlier I think it would’ve been Metroid-like alone, specifically because the early entries of Castlevania didn’t really have any movement-based mechanics upgrades until SotN. Even things being locked behind item progression was only in Simon’s Quest before that (although it looks like Vampire Killer had some more open levels where you had to find keys). I’m not familiar with Rondo of Blood, which looks like it had some exploration of levels with the secondary character, but again without upgrading movement mechanics.

    So you basically had Metroid ('86) and Super Metroid ('94) being quintessential examples of the modern metroidvania genre, whereas there were almost a dozen Castlevanias before SotN ('97) that were mostly linear.



  • This is similar to what happens with Asian giant hornets (those murder hornets that made it to the US a couple years ago)-- when a scout finds a honeybee hive it brings back a troop that goes in and just murders everything in sight, and with European bees there’s nothing they can do. Meanwhile the Asian bees know to lure the scout into the hive and then surround it with a bunch of bees, creating a bee ball. Then they vibrate and heat themselves up, and since the bees can withstand temps a few degrees higher than the hornet, they manage to overheat it to death.

    https://en.wikipedia.org/wiki/Asian_giant_hornet#Native_honey_bees



  • You know how lemmy or xyz social media is people posting their thoughts directly so you kinda get a look into their brains? And maybe there’s a pic or vid or some other link to accompany it to support the topic of their post. Imagine that but it’s entire websites basically built from the ground up with what one lone person believed was aesthetically appropriate to communicate their ideas or passions.

    And nothing was centralized so there might’ve been a hundred time cube variations but no one ever found them because they weren’t linked on anyone’s webrings. It was all beautiful terrible madness.