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Joined 2 years ago
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Cake day: July 8th, 2023

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  • I wore an eye patch and checked the player-facing content.

    The feats are for the most part very niche and unremarkable. There was, like, one pair of Origin and General Feats that was actually good, and one pair that was just slightly subpar but still looked fun and that I could see myself using. The rest is pure trash designed as a content filler to make it seem like the book has more content than it actually does.

    As for the subclasses, they are fine.
    Winter Ranger is solid, but doesn’t offer much variety over the standard Ranger kit - you are still expected to cast Hunter’s Mark and hit the target with your weapons, except that your attacks can now be flavoured as being very cold to touch.
    Banneret is a solid improvement over the original iteration, but the pesky “once per short rest” limitation on its first feature really hampers what would otherwise be a fun class to play.
    Bladesinger still is for the most part a standard wizard, but unfathomably tanky. There is no point in entering melee with this class, you just pop Bladesong and enjoy having an AC higher than the Paladin in heavy armor and Concentration saves so high you will never lose concentration on anything ever again.
    Spellfire sorcerer seems fun, curiously lacks many fire-themed abilities you would expect from a class with this name. Perhaps even more curiously, its 3rd level feature allows you to deal either Fire or Radiant damage, but Spellfire Adept, the feature designed to work in tandem with it, only works with Radiant damage. That’s consistent with the general lack of polish the vast majority of 5e24 content has had since its conception.
    Scion Rogue is like the Assassin, but slightly more sinister. It’s solid, it’s just that I don’t feel it does enough to distinguish itself. Which is, again, a problem 5e24 has and that will only get worse as there’s just not enough room to concoct different playstyles and interesting abilities. Everything’s just a variation of “you get short range teleport”, “you get extra skill proficiencies” (or expertise of they feel spicy), “you get to deal a different damage type”, “you deal an extra dX damage”, “you have advantage on some specific roll”.






  • I suppose it depends heavily on nostalgia.

    I have no attachment to Nintendo brands nor Mario Kart in particular. My sister bought a Mario Kart Wii game a few years back and I didn’t care much for it. Having grown up with CTR on PS1, and Spyro and Crash as platformers, I immensely enjoyed the remake.

    I like how the kart handles, and the turbo mechanic is a lot of fun and has a lot of depth. But I suppose that MK fans have other things they enjoy from their franchise.


  • The main problem is that DnD5e cannot be played as a survival/exploration game, because too many features ignore or bypass those kind of challenges: spellcasters being able to cast light, conjure food and water, and create safe havens for a few spell slots, any expert class adding abnormally high bonuses to skill checks because of the poor math behind expertise, etc…
    Even if you were to play it the way the designers intended and got a 2014 Ranger in your party, all of its features are basically a bunch of “ignore any kind of survival/exploration challenge as long as you’re in your favourite terrain”, which again incentivize the DM to look elsewhere to challenge their party.
    The complete lack of DM support for that kind of content (food, encumbrance, travel speed, etc) further exasperates the issue, as most DM just don’t care to waste time homebrewing all of that stuff.

    Most of those features went unused, which made the 2014 Ranger feel useless or less capable than other classes of equal level; consequently, WotC’s fix has been to remove them and simply substitute them with spell-like effects: instead of specializing in hunting down specific kind of creatures with Favourite Enemy, you cast Hunter’s Mark; instead of camouflage, you gain a few uses of magical Invisibility.
    The 2024 Ranger is not bad, it’s just boring. Subclasses do a lot of heavy lifting to add flavour and variety into the build, but they only go so far.