

I trust these people with every cell of my body.
I trust these people with every cell of my body.
This is wonderful advice! Thank you, John Xbox! I may be without a job, but I will keep on using your products like the mindless consumer I am, so that your paychecks will keep on growing.
God, this is so out of touch that it stops being funny and becomes genuinely uncanny. Like, are these people even real? Are they robots piloted by Skynet? Am I the only real person on the entire planet?
Don Mattrick left Xbox in 2013. It was more than a decade ago. He may have ruined the XOne launch, but Spencer has had all the time and money in the world to rectify his mistakes and, so far, has only worsened them to the point that most doubt that a new Xbox will exist at all. Nintendo was on the brink of disaster after the Wii U, and managed to turn their fates around in half the time and with a fraction of the money. Why couldn’t Spencer?
In all these years, Spencer’s legacy has been of failed deals, shutting down/letting go multiple studios, and moronic attempts at building AAA and GAAS games on the back of seasonal contractors. We should stop blaming Mattrick for things that happened a decade after he left the company.
I swear this is not me doomering (I very much support this campaign and even signed it myself half a year ago), but I strongly suspect that at least a good chunk of those are fake. The issue is very hot in “terminally online” circles and those are the kind of people who don’t really think things through before acting.
I hope the number will keep on growing until the “legit” votes make up for the fake ones.
I’m pretty sure that, in this specific case, the delay was mandated by the game’s publisher, Sony. I doubt the Series S has anything to do with it.
When enough problems have leaked through, it will cause a buffer overflow, and all problems will be solved!
Considering that it skipped the last showcase despite reportedly releasing next year, I don’t have high hopes for that one.
Wouldn’t be surprised if it was built on the backs of seasonal contractors. Seems like that’s the strategy they have chosen for their other big IPs as well (Forza Motorsport 8 and Halo Infinite).
It’s incredible that the clowns in charge of the gaming division and responsible for dragging it through the mud for all these years get to keep their job and will probably see an increase in their salaries as well, while the people that lost their jobs because of their incompetence will get nothing but a sad press release from Uncle Phil the HR department.
A system reboot would be wonderful now.
Let’s hope we do better next time.
News of Everwild’s cancellation arrives amid more layoffs at Microsoft; the company is reportedly slashing nearly 9,000 jobs as part of new cuts at Microsoft.
Wow. It was rumored to be a big layoff, but 9,000 is way over any forecast. And this is what? The third so far since Covid? Is there anyone left working for them, at this point? Or is it all seasonal contractors?
EDIT: turns out that they gutted The Initiative (the supposedly AAAA studio that never released anything), cancelled Everwild, cut 50% of Turn10, 10% of King, and cancelled an unknown number of unannounced games, including one MMO title developed by the TES Online devs.
What a bloodbath. But hey, at least Phil is safe.
At the end of the day, it’s just more 5e. If 5e was your thing, chances are you’ll find the new edition appealing, especially if you didn’t dabble in the (much more polished) homebrew content that existed and has improved on the game since day1. For example, my brother only plays official 5e, oftentimes limiting the ruleset to core PHB (and maybe Xanatar and Tasha). To him, 5e2024 will be an exciting addition.
Some of the ‘new’ rules (read: rules that everybody has been using for the past 10 years without their explicit consent, like bonus action potions) are nice additions, and some of their reworked classes/subclasses are fine - most are an improvement on the original, at least.
Outside of some specific tidbits, however, the game is as much of a rushed and poorly balanced ruleset as 2014 was ten years before. I also find it more annoying to play because of how finicky and clunky everything has become. It has this ‘designed by committee’ flair to it, where you know that every feature exists not because they wanted it to be, but because they needed people to upvote their UAs so that they could reach the magical 90% threshold and send it to the press.
The dip now works backwards. 1 or 2 Paladin/X Warlock.
Two levels in Paladin grant you heavy armor, weapon masteries, fighting style, Smite and additional spell slots to burn for things like Smite, Shield and whatnot. The rest in Hexblade for the higher level slots and invocations.
Because of how terribly rushed the development of OneDnD was, there are tons of inconsistencies in how features work, and one of them is Divine Smite requiring a bonus action, and Eldritch Smite being part of the attack. Because of this (and the removal of the level cap on Divine Smite), the best smiter is a Hexblade with two levels in Paladin who can cast both Smites on the same attack and use higher level slots than the class that should use them.
Depending on how they rework the subclass (we’ve got two UAs that are very different from one another and from the previous incarnation of the subclass in the 2014 rules), it’s got a chance at becoming the best gish build.
The problem at this point is not so much that they don’t have games - they have released plenty in the past few years and most have been received positively.
The problem is that they released those games too late, and by that point, the ship had already sailed. After a streak of disappointing years with the XOne, they needed strong titles to pair up with XSeries. Instead, they released jack shit for an entire year, and after that the disappointment just grew further with the likes of Halo Infinite, Starfield and the weird vampire game nobody asked for.
By that point, everyone already got themselves a PS5, a Switch, a gaming PC or a handheld device. Xbox needed to show their fans they believed in their mission and were capable of delivering strong titles on their platform, but everyone saw their releases and said “Meh”.
The strong titles eventually came, but by that point they had already decided to port them over to the competition to offset the cost, and everyone saw the writing was on the wall for the platform.
Spencer can go on stage spewing whatever bullshit he wants, but nobody outside of the most diehard Xbox fans believe that the platform has a future - and it’s very hard to convince people to invest on your platform when it’s not certain how many more years it will be supported, and whether your store will remain accessible or shut down a few years down the line.
Thank you for another post! Whenever the next one comes, I’ll be there to read it. Wish you the best!
Unfortunately, that’s not my area of expertise. I don’t follow streamers or YouTubers (Italian or international), nor do I have a close enough relationship with any of them that I’d be able to talk to them and convince them to mention this petition to their fans.
The one and only time some friends and I attempted to interact with a few local content creators (to publicize our free fan games we poured hundreds of hours into and NEVER attempted to monetize in any way), we either got ignored, insulted, or received vague answers that went nowhere. It soured me towards Italian content creators and vowed to never interact with them again.
It saddens me that my country (Italy) has such a low percentage of signatures. Most of us are either ignorant of anything happening outside of our borders, or straight up doomers who don’t believe anything can ever change for the better.
Big congrats to my fellow northern cousins. I was expecting Poland, who has a healthy videogame industry, to gather a good enough number of signatures, but 160% is wild! It’s refreshing seeing so many people joining the petition - It’s not even about videogames: this initiative will have huge repercussions on the lifespan of other, unrelated products and, in general terms, planned obsolescence.
Why, yes, I’m broke, but I doubt Stellar Blade has anything to do with it. It’s mostly because of the shifting economic and political landscape of today.
Thanks for asking, though!
To be honest that would just be the end of the consoles system as there is a reason Sony is selling the PS5 for so cheap.
They stopped selling them for cheap as soon as they reached market dominance, so good riddance I say.
I’m also not sure how much the PS exerience differs from Xbox, but my last console was an XOne (got it for cheap) specifically because I wanted the “no fuss” experience, and it was such a headache that it convinced me to switch to PC instead.
Skyscrapers at night are always a sight, but they especially shine in pixel art! There’s something weirdly retro-futuristic in those pictures.
I don’t play MH, so take my words with a grain of salt, but a friend of mine told me that they were hoping for more frequent and robust title updates to keep the game fresh.
According to them, there’s just not enough end game content for the game to remain interesting in the long run, and that’s on top of a gameplay loop far less rewarding/challenging than previous titles.
Or watch a 30-minute recap.