Don’t Think, Just Jam

I started a screenshot album for my virtual adventures. Check it out if you’d like.

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Joined 2 years ago
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Cake day: November 25th, 2023

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  • Yeah, it’s a shame they only got one side of the story for this one. I was hoping there’d be a bit more when I wrote my initial comment but they pretty much focused on Argo’s and Dora’s perspective. I understand why (not much new stuff happened in terms of the whole picture, not everyone wanted to talk as can be seen with the limited responses Chris received) but I think waiting a bit longer and seeing how things turned out for everyone involved would be a better idea.

    There were some interesting new details there but overall it didn’t really feel like the amount or weight of material worth making another documentary about at this point.


  • The first 20 minutes are about acknowledging and discussing the criticism of the original documentary which is a welcome addition. While I didn’t have as many issues with that as some, it wasn’t perfect and it’s good to know that Chris and the team are aware of what could be improved in the future.

    It’s a pretty interesting video so far (haven’t finished it yet) and clarifies some things left unsaid in the first one, on top of bringing new topics that came up since. Seems like a really good follow-up.



  • I mean, Valve’s silence isn’t really surprising to be honest. They generally tend to keep quiet and let things go away on their own whenever possible. I’d be more surprised if the came out in force on this issue.

    They did respond to the recent claim by Mastercard about them not being responsible for this recent mess - that’s something, I guess? Here is a Kotaku article (don’t kill me, that’s the source I have for this) and here is the relevant part:

    “Mastercard did not communicate with Valve directly, despite our request to do so,” Valve’s statement sent over email to Kotaku reads. “Mastercard communicated with payment processors and their acquiring banks. Payment processors communicated this with Valve, and we replied by outlining Steam’s policy since 2018 of attempting to distribute games that are legal for distribution. Payment processors rejected this, and specifically cited Mastercard’s Rule 5.12.7 and risk to the Mastercard brand.”

    There’s a bit more in the linked article but that’s pretty much the gist of it.











  • Here are the board members of this organisation in case someone is curious about their relevancy/neutrality on the matter:

    • Hester Woodliffe – Chair (Warner Bros. Games)
    • Canon Pence (Epic Games)
    • Kerry Hopkins (Electronic Arts)
    • Ian Mattingly (Activision)
    • Klemens Kundratitz (Embracer)
    • Qumar Jamil (Microsoft)
    • Clemens Mayer-Wegelin (Nintendo of Europe)
    • Cinnamon Rogers (Sony Interactive Entertainment)
    • Matt Spencer (Take 2)
    • Alain Corre (Ubisoft)
    • Alberto Gonzalez-Lorca (Bandai Namco Entertainment)
    • Karine Parker (Square Enix)
    • Mark Maslowicz (Level Infinite)
    • Felix Falk (game)
    • Nicolas Vignolles (SELL)
    • David Verbruggen (VGFB)
    • Nick Poole (UKIE)

    You know, the people who “ensured that the voice of a responsible games ecosystem is heard and understood” (direct quote from their website).



  • That’s actually one of the most annoying parts about the whole thing. SKG campaign has been running for what, a year now? Barely anyone with an audience cared enough to even look into it, let alone spread the news. Now that things came close to failing suddenly everyone thinks it’s an important topic and scrambled to make videos/posts/whatever. I’d like to give them the benefit of the doubt but I just don’t have that in me any more…
    We could’ve been in so much better place with awareness, petitions and general sentiment if people in the industry actually cared about these things from the start.

    Better late than never, I guess. I just hope there’s enough time to push through the EU petition as well.