Don’t Think, Just Jam

I started a screenshot album for my virtual adventures. Check it out if you’d like.

  • 10 Posts
  • 77 Comments
Joined 2 years ago
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Cake day: November 25th, 2023

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  • (…) I never once worked anywhere that there was a glut of jobs and “not enough bodies” to fill them.

    I have. My first job wasn’t the worst at this but it happened to some extent. My last company had such a huge disparity between work and employees that every single one of their IT projects (dunno about the rest) was in constant state of delays, hotfixing and putting out fires. Things were so bad people were moved between projects on daily basis and at one point management decided to throw everyone in the department (including folks who just joined the company and newbies with little to no programming experience) to triage one of them.

    That’s not to mention poaching team members from projects they promised more bodies to (only informing the client about the latter decision) and many other issues. They absolutely needed more people but the way the company is run does little to help with that.

    The worst party? They’re still growing as a company while their burnout rate stays unchanged. So yeah, it’s a thing.





  • Yeah, it’s a shame they only got one side of the story for this one. I was hoping there’d be a bit more when I wrote my initial comment but they pretty much focused on Argo’s and Dora’s perspective. I understand why (not much new stuff happened in terms of the whole picture, not everyone wanted to talk as can be seen with the limited responses Chris received) but I think waiting a bit longer and seeing how things turned out for everyone involved would be a better idea.

    There were some interesting new details there but overall it didn’t really feel like the amount or weight of material worth making another documentary about at this point.


  • The first 20 minutes are about acknowledging and discussing the criticism of the original documentary which is a welcome addition. While I didn’t have as many issues with that as some, it wasn’t perfect and it’s good to know that Chris and the team are aware of what could be improved in the future.

    It’s a pretty interesting video so far (haven’t finished it yet) and clarifies some things left unsaid in the first one, on top of bringing new topics that came up since. Seems like a really good follow-up.



  • I mean, Valve’s silence isn’t really surprising to be honest. They generally tend to keep quiet and let things go away on their own whenever possible. I’d be more surprised if the came out in force on this issue.

    They did respond to the recent claim by Mastercard about them not being responsible for this recent mess - that’s something, I guess? Here is a Kotaku article (don’t kill me, that’s the source I have for this) and here is the relevant part:

    “Mastercard did not communicate with Valve directly, despite our request to do so,” Valve’s statement sent over email to Kotaku reads. “Mastercard communicated with payment processors and their acquiring banks. Payment processors communicated this with Valve, and we replied by outlining Steam’s policy since 2018 of attempting to distribute games that are legal for distribution. Payment processors rejected this, and specifically cited Mastercard’s Rule 5.12.7 and risk to the Mastercard brand.”

    There’s a bit more in the linked article but that’s pretty much the gist of it.