

2·
20 hours agoDLSS and FSR is actually really good 🤷♂️ free frames for very little quality degradation, seriously can make a massive difference in playability.
DLSS and FSR is actually really good 🤷♂️ free frames for very little quality degradation, seriously can make a massive difference in playability.
Same shit for white people, British food vs English vs USA etc
I’d imagine so, it’s an d game, not sure how much they’re still making in it (not much I’d guess given the rampant hacking concerns and protests I’ve seen online)
So… Why not do the cool thing and open source it for the community to maybe build something cool in it (hell I’m SURE someone will make some neat stuff)
At least it’d be transparent
Flatseal helps with managing flatpak perms, but yeah it’s not at all intuitive
Well DLSS and FSR are the AI up scaling, whereas frame generation is a different thing, that one I haven’t had great luck with, but DLSS has absolutely been very helpful to me getting better performance for minimal quality loss.
I’m mainly doing 60hz at 1440p and can run things fine for the most part, but graphically intensive games can hitch a little sometimes without it, or for example in Skyrim or Fallout 4, it means the difference between playability on a very large modlist or not.
I dont really need a lecture on how performance is impacted by hardware and such, I’m quite aware and just have a different opinion and experience with these technologies.
What I will say, is I think developers are relying on it too heavily and not properly optimizing their games, but that’s not really a new phenomenon, just the latest shortcut lol