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Joined 3 years ago
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Cake day: June 18th, 2023

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  • I think there’s a tangible difference between entertaining and addicting, with a detriment to the consumer.

    If you think about something like slot machines, and gambling addiction, many people are addicted, losing money, and can’t stop:

    Arguably, addiction is bad and should be regulated (see: cigarettes).

    The detriment instead of money (in this particular case) was teens’ mental health, and from what I can recall, the algorithm was explicitly predatory and would serve them up advertisements for things when it detected low or turbulent emotional states, encouraging them to keep using the application and feeling shitty about themselves.

    Meta was given a slap on the wrist, it’s a fine of $300M ($0.3B) on a company sitting on $217.24 billion.

    I doubt they’ll change their behavior but legal outcomes are about setting precedents.





  • This is true. I played a lot of VR “full realism” games and frequently my squad couldn’t see anything far away (not to mention VR resolution is quite a bit lower than real life)

    We resorted to one of us carrying a dedicated 7.62×51 semi-auto rifle with a long range optic (which was me) and a backup weapon. One of the guys carried a spare box of 100× 7.62 just in case, and it worked out great.

    Ironically, using the long range optic like a spotter scope was almost as effective as hitting guys on towers, I struggled pretty badly if they were laying down, and the longest hit in the game was 482 meters (yards) on a guy who wasn’t moving at all, and took 3 tries.

    Source: Ghosts of Tabor