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Joined 4 months ago
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Cake day: November 24th, 2025

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  • The important part here is that it’s an extra stat that everyone has. It’s not like DnD or Pathfinder where you know magic and your modifier comes from one of your normal stats and everyone else does not know magic. Magic Talent is an extra that every class has and every class can eventually make use of if they live long enough. It’s also the implication that you don’t have a magic on/off switch that is rolled at birth. Everyone has that possibility but has to go through training to use it.


  • I like Midgard, the first German fantasy ttrpg, in that regard. Every character has magic talent as a stat like dexterity, strength or int. When starting out, only some classes have already learned to use that inherent ability everyone has but there’s rules for learning magic for non magic classes. Granted this cost a helluva lot of exp to do but it is possible and takes a bit away from that special people factor


  • So your staple games seem to be focused on gameplay (or you’re at the part where the story is done) while the games you think you want to play are story heavy with gameplay locked behind looking at cutscenes and listening intently to dialogue. If the first actual playing happens after only 30 minutes, you might not have the energy to sit through that. Maybe look into indie games that get quickly to the gameplay. You’ll probably find that it’s not that hard to play new games if they’re built for playing instead of mass appeal and story