Ya I think he’s said something about replacing that advice with node-based adventure design or something, but this article by itself has helped me improve tons of mystery scenarios by itself that I think the advice works as is.
Ya I think he’s said something about replacing that advice with node-based adventure design or something, but this article by itself has helped me improve tons of mystery scenarios by itself that I think the advice works as is.
That’s a food idea to include it on a session 0. For a long time I didn’t realize how lucky I was to have such creative players until I started DMing with players new to rpg’s who aren’t used to that “I can do anything?!” mindset.
Ya, that makes sense. They seemed pretty similar in concept, I probably just misremembered something he said.