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Cake day: July 10th, 2025

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  • Lots of enemies do double damage, half of them are flying enemies that always stay a nanometer too far away to hit throwing ranged attacks that feel like homing missiles, common enemies take 4-15 hits to kill, random background objects will often release explosives when you destroy them, benches are few and far between… It’s like team cherry only listened to the most hardcore hollow knight fans while making the game. I’m loosing my fucking mind here.