

thanks! i’ll have to look these over!


thanks! i’ll have to look these over!


I mean, that was essentially the point of the spell plague. It was just a cataclysm to explain why mechanics were so different due to 4e. It’s basically like in comics when they want to reboot they do a big cataclysm to justify resetting


i think @[email protected] is the only /c/rpg mod really active, so tagging him for any input on the community view…
I use this site to turn things into tokens - https://rolladvantage.com/tokenstamp/
It takes whatever image you plop into it, so at that point you can turn anything you want into a token. As far as what to make the images with, I’m not entirely sure, since the ask is kinda vague. What are you looking for in the tokens?
Fyi, the author @[email protected] is known to hang out around here from time to time. He’s also on mastodon as @[email protected]


As a DM, thinking on your toes has been invaluable. The ability to come up with ideas, explanations, and more on the fly has helped a lot at work in meetings when unexpected things come up.
Ice/crystal golems. Crystal structures are very regular/organized and I would argue quite lawful.


Yeah, no idea. And the statement is pretty just a bunch of marketing speaking and no real plans. So we’ll see, I guess


since youve mostly gotten your answers on the basic questions, i will add some other information here for you as FYI. If you’re wondering, you can use regular old acrylic hobby paints for miniatures. It’s going to take some extra work and a lot of mixing to get it the right consistency and will be a learning curve there.
If you’re wondering if it’s worth the money to spend on mini paints, that’s going to be entirely up to your preference. Mini paints can be quite pricey vs regular old craft store paints. I would maybe suggest dabbling with regular paints and getting some thinner medium and see if mixing them works out well for you. If you find it too annoying/frustrating/not worth your time then get mini paints. Mini paints can basically be used right out of the bottle.
i’ve never played it; How does the system work? is it a traditional d20-like system or something else?
Hardcodex has printable spell cards, and they updated for 2024 spells it looks like.
Yeah, looks like it got all jacked up when I posted it from my app. Gonna fix it


Yeah, we have a set day and time, and will only reconsider if 2+ people are missing
So my immediate thought given this context would be to make the new strain/miracle drug/whatever be something that combats the existing evil virus as a counteragent. So it would provide some amount of resistance/immunity to it, but i like the idea of a (probably unknown) drawback. Something like cordyceps maybe that slowly takes over and/or controls the person like you mentioned.
This could easily be told to the players through the NPC you mentioned who has control of the new strain/drug; he can slowly become more erratic/out of control, and his actions can start to get more suspect (along with any potential physical signs).
So basic idea for a campaign would be:
What, exactly are you trying to replicate from the show? The miraculous super drug the powers-that-be despise? The plot premise of running from the authorities with a secret? The main character himself? All of it? Something else? Depending on what aspects you like, you can do different things for your game (fyi I know little about EP specifically, but translating plot into games can be universal).


well, to be fair, almost no one used counterspells back then because of the many failure points, clunkiness, and the high chance of it being a complete waste of your turn. Better to just cast your own fireball first.


Thats pretty similar to what 3e (and iirc older) counterspell did. You had to cast the same spell in reverse to counter a spell. So to counter spell a fireball, you had to have a fireball prepared and “counterspell cast” your fireball. That said, there was some action economy problems in 3e that made it not worth it (you had to use an action to ‘ready’ a counterspell on a specific target, when the target cast a spell, you had to roll to identify the spell, and if they cast a spell you didnt know or have prepared, you were out of luck)


for what its worth, the new (2024/2025) monster manual supposedly has spellcasting monsters with more “magical” actions built in. While they do still have a list of spells, they have more built in tailored “magic action” type things they would be using instead of spell casting in most scenarios, like having a “magic bolt” type attack for a mage or something. We don’t exactly know how extensive this is yet, since we’ve only seen previews so far, but it could make running spellcasting creatures a bit easier.
Yeah, i figured it was probably under priced with our current host, but im not looking to balloon costs 4-5x or something when switching to a new host, hopefully. I’d like fully managed if possible, but yeah, another thought was including people who could look at things in my stead, though I don’t really have a list of people i’m aware of who i could recruit.