

This is likely not the case but I feel obligated to note that if you use Steam’s Proton and store games on an NTFS drive, its given me quirky problems in the past.


This is likely not the case but I feel obligated to note that if you use Steam’s Proton and store games on an NTFS drive, its given me quirky problems in the past.
Mine was day ~75.
The RNG finally started to loosen its grip around day 60 because it started giving me items and rooms I had never seen before that, as it turns out, were pretty essential.
The RNG beat me up too. I will say that there’s a handful of permanent upgrades that either allow you to mitigate some RNG or give you buffs so you’re not as reliant on it.
I think their goal was to make it so you’re not hardlocked on a single puzzle so that you kind of wander into the manor without a specific puzzle to solve and see what you can solve/find as your tools for that run expand.
This kind of makes hours 0-10 kind of miserable because you don’t know what puzzles there are and you don’t have much you can do to avoid RNG so you’re just wandering and hoping for the best, but it does get better after that point.
There’s a place that sells a 44 ounce iced coffee which is great if you need an action surge and/or second wind without getting a long rest.


What games are you into then?
I find when people don’t like any of what AAA has to offer, its usually because they’ve found a subgenre or niche that is extremely their jam, and the big budget games usually aren’t aiming at that market.


I enjoyed Journey and I don’t mean to cast it in a bad light, but I think a lot of it is about the ‘era’ its from.
It released when there really wasn’t a lot of indie games on the consoles and most people really only played games from the AAA lineup. So for many players it was a unique high quality ‘indiefied’ experience that didn’t rely on classic tutorials, voice acting, or whatever.
If you had played nontraditional storytelling games from that time or played Journey much later, it may not have the same impact.


I find this tends to happen as your gaming tastes age over time. You start to find what you really like and then fall into a niche where you start to know the space really well and then all these big game marketing hype cycles just become noise.


If I may ask, which aspect of it bothered (or bored) you?


I’ve found the ‘wait at least a week after release’ method has saved me a lot of money for this reason.
Yeah, the point of this comic is less about people buffing their favorite class (though people do tend to lean towards that) and more about people generally thinking ‘balanced’ means everything is equal.
Though the man in the purple shirt is definitely wanting to get rid of the advantages rogues have on mages… The mages symbol also being purple lol.
You can tell the ninja is going to be a bad candidate.
Good ninjas are hard to find.
As I recall, most fast food places have a timer for how long people have been waiting in the drive thru line. This is tied to ‘performance’ metrics or whatever.
They have you pull around so you’re “out” of the drive thru line and not hurting their metrics.


A lot of people I know are struggling and I don’t know how to help them.
They have vaguely asked me for help but they all have difficult problems that I can’t do a whole lot about. I know its not necessarily my responsibility to fix things for them but I tend to have a ‘fix things’ mentality and I get stuck thinking about what I can possibly even do.


This is a weirdo complaint but one thing I don’t like that some modern games keep doing is adding a lot of visual/texture noise by having a lot of details.
Sometimes its OK, but sometimes it gets difficult to tell what’s going on in the chaos of a fight. Combined with particle effects, reflections, and the DLSS or FSR or whatever and it gets to be a bit of an eye strainer.
Halos usually pretty good about strong enemy colors and easy to read room layouts but a few glimpses of this have me raising an eyebrow.
I really enjoyed the Sims 2 on the Xbox because it was co-op and I was eager to see how they handled co-op in future games.
Then I found out that they just never did co-op again and I was incredibly disappointed.


I quite liked Fields of Mistria though its still early access.
KB/M is a little easier for placing things but its not at all bad with a gamepad.
343/Microsoft should have let Bungie’s “ending” for Master Chief stay - Where chief saves earth but gets put into indefinite cryo as he is forever lost in space.
It would have put him full circle (as he was a superweapon waiting in cryo when the series started) and it would put him into a state not unlike the halos themselves, which I think was Bungie’s intent.
There are a lot of stories and things to explore within Halo’s universe and I would like to see more of those than bad-guy-of-the-week that Chief has to stop.