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Around 2.5-3 days. On a LAN party in 2003 or so. 2 nights without sleep. Lots of caffeine. It was fun at first but really started feeling terrible after the 2nd night.
Around 2.5-3 days. On a LAN party in 2003 or so. 2 nights without sleep. Lots of caffeine. It was fun at first but really started feeling terrible after the 2nd night.
He’s mostly correct about lots of things, but not about everything (for example, he hated on everything GrapheneOS just because its lead dev is a bit socially awkward). Plus he’s overly dramatic and verbose which can be annoying. Sometimes you must be to get abstract or complicated points across better, but I still feel he’s too aggressive in that regard. I also like what he’s trying to achieve with FUTO in general. Overall, he’s a great and valuable activist who has almost all of his eggs in the right baskets.
Generally, any top rated game from that period which doesn’t rely on “realistic” graphics but instead offers very good gameplay and is kind of timeless and ages well. For example, you shouldn’t play the original System Shock 1 anymore, although it was top tier in 1994, because its graphics are very poor for today’s standards, it’s UI has always been poor, and it’s a game that fully relies on immersion, but you can’t immerse yourself anymore if both graphics and UI are really poor. Instead, play the System Shock remake from Nightdive Studios which came out recently. It’s not the same, but it’s very similar, and much better nowadays. Also why you shouldn’t play the old STALKERs anymore, although they were amazing and it kind of saddens me to write this, but they really don’t offer much immersion today, which is why they didn’t age well. I’m writing this because I didn’t finish part 3 back in the day and intended to finish it like 2 years ago, but I couldn’t stand the dated graphics anymore. For a game which relies fully on immersion, that ruins it.
Here’s my list (not in a particular order), I’m focusing on PC games because I never really play that much console or handheld stuff:
I don’t view it as badly. He’s probably overly defensive and paranoid and interprets some forms of criticism as attacks. But I do not see this as an argument against his competence or contributions to the project, or against using GrapheneOS altogether, at all. In fact, I even kind of like having someone paranoid as the head of a security-focused OS. Seems like a useful synergy to me. Also, AFAIK the GrapheneOS project now also has others posting about the project, not just him alone. I think this was also a result of his “miscommunication” in the past. Furthermore, the project is too important (there are almost zero high-security and high-privacy mobile OSes!) to escalate this into a problem. And furthermore again, there might also be parties involved who are ACTUALLY interested in attacking GrapheneOS and weakening its popularity, for their own gains. And so when your successful and also high-quality project is under regular attacks from various angles, you might get more paranoid and misinterpret some valid criticism as a result. Combine that with Rossman’s over-dramatic nature and high reach, and someone paranoid like Daniel might take it the wrong way. And then communication spirals out of control into various escalations. At least that’s how I interpret it.