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Joined 8 months ago
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Cake day: June 28th, 2024

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  • while Castlevanias powerups focus almost entirely on combat.

    Castlevania has always (edit: I mean since SotN) had a pretty heavy emphasis on movement abilities to access new areas. Looking at SotN, we have double jump, high jump, swimming, mist form, bat form, wolf form, as well as good ol’ keys to literally unlock the environment.

    This is why I consider Metroid Fusion, Other M, and Dread to be among the weaker Metroid titles. All three have an obvious, forced always on hand-holding mechanic that you don’t find in other Metroid games.

    I’ll give you Fusion and Other M, but I’m going to have to disagree on Dread here. The game does sort of guide you along an intended first playthrough route, but so does Super! It’s a delicate balance to give the player room for exploration while still ensuring they don’t get stuck not knowing where to go. That balancing act should not be seen as disqualifying, or else we’re throwing out the genre’s foundational text too. If anything, the biggest difference between Dread and Super here is that Dread actually has more developer-intended sequence breaks. If you play Super as intended without utilizing any speedrunning tech, you almost always follow the same route in the end.




  • What do you mean by “screwed”? I think the question needs to be more clearly defined before I can give an answer.

    A lot of damage is going to be done. Things are going to get much worse before they get better. Some people are going to get killed.

    But I don’t think this is the literal apocalypse. Life will continue. It’s going to be hard to rebuild and will take a long time, but we will rebuild as much as we can.



  • A few answers here are mixing up season passes with battle passes.

    A season pass is just a bundle of multiple pieces of DLC, often sold in advance with a schedule for when each item will release. Sometimes the contents can also be purchased individually, but buying them bundled in the pass will get you a discount. Generally this is a fair enough business model, even if the idea of preordering DLC doesn’t sit right with you, you can always wait and just buy the pass once everything is released.

    A battle pass is a model found in a number of live service games. After purchasing the pass, you can grind for in-game rewards. Oftentimes there’s a deadline to finish grinding by, and once a pass is over you can no longer obtain the rewards and will have to buy the next pass for the next set of rewards. These are engagement bait to keep players grinding so that playercount remains high, and they rely heavily on FOMO, which makes them controversial. But they make a lot of money, so you’ll keep seeing them.