

Played the demo and, although it was a little too easy it was VERY fun.


Played the demo and, although it was a little too easy it was VERY fun.
Oh, that’s great, downloading when I get home. Thanks for the heads up!
Just watched the trailer albeit without sound and had the impression it was a rhythm brawler, hope is not the case as I’m very bad at rhythm.
On a rocket to the moon maybe?
Don’t let any of those fertilize you, just an advice.
This is a necessary evil. If every item, every nook and cranny could be made fully interactive and only world boundaries were the limit, then yellow paint or other indicators wouldn’t be necessary. But since design, coding and time constraints exist then it is necessary a way to tell players that a certain item or path may be interacted with.


Looking forward to this game as I loved the previous one but not very confident in the outcome because all the shit goin on within the industry.
More like old man yells at clouds than shower thought.


I played the demo and didn’t liked it. While the 3D made it looks gorgeous, it also made it very difficulty for me to calibrate distances and so on, dying a lot because the 3D not the game’s difficulty.
I don’t think that the drug itself makes a subject tell the truth. It’s more probably that it leave them in a disorientation state that facilities an interrogator to get the required answers by leveraging that disorientation. To a degree is similar as many job interviews where is useful to create a climate of confidence so that the person being questioned feel more inclined to say things they usually won’t say. These things won’t be truths themselves but will facilitate an expert interviewer to connect the dots.
Try to get into this game when it was on game pass but, god, it was so boring and generic.


This would be neat if you didn’t lost 90% of your FPS in the process.
Sandwiches don’t usually get proper credit and they fully deserve it.


I don’t care if it is the fucking Half Life 3 in the flesh. If a game uses some short of AI I will never buy it.


And modern day guillotine while at it.


We just started using it a couple of weeks ago, I’m expecting this very same scenario.


Yeah, i know, I also don’t care about them but they are funny little statistical facts, like “only 20% of the people that played this game beated the tutorial” or “45% of the players didn’t play past the first chapter”.


I see your squeezing through cracks and raise a long press a button to do an action. Jesus, if the action needs a certain amount of time to complete, and 99% of times it doesn’t, just make a freaking animation while at it instead of making me press a damn button for 2 seconds.


So that’s why almost nobody finish their games, according to Steam achievements?
The sheep gotta be ready for the slaughterhouse right?