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It’s not that he replaced it, it’s that he built on it. The Reverse Three Clue Rule used in his node-based design articles (“if the players have at least three clues, they’ll draw at least one conclusion”) is a corollary, not a refutation of his previous advice.
The main way it’s changed since he wrote this article (and since he wrote his Node-Based Design series, for that matter) is that he distinguishes between clues and leads, which he didn’t at the time.
@Ziggurat When putting a settlement on a map that you don’t expect the party to go anywhere near soon, you only really need three pieces of info (beyond its location, anyway):
Name
Size (city/town/village)
Product (apples, silk, sheep, etc.) or service (government, knowledge, trade hub, etc.)
Why a product or service? It helps establish how trade happens, gives the town a reputation for the group to hear, gives you a hook from which to improvise NPCs from there, and so on.