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- 394 Posts
- 403 Comments
SSTF@lemmy.worldto
pics@lemmy.world•How mfs who have never played GTA in their life react to GTA 6 delay
3·11 days agoNow that you have identified your mistake, you can correct it.
SSTF@lemmy.worldto
pics@lemmy.world•How mfs who have never played GTA in their life react to GTA 6 delay
4·11 days agoThis is the pics community, which is for image posts of photographs only, so I think you’re a little lost and should post this in a more appropriate community.
SSTF@lemmy.worldto
Games@lemmy.world•Indie Video Game ‘Mina the Hollower’ Sells 300,000 Copies in Three DaysEnglish
13·12 days agoWhy I caveat with words like “relatively”. I know game dev is a volatile industry, but that’s why I’m happy to see a small team put out a second game.
SSTF@lemmy.worldto
Games@lemmy.world•Indie Video Game ‘Mina the Hollower’ Sells 300,000 Copies in Three DaysEnglish
57·12 days agoI’m very happy whenever a smaller studio (this game was developed by the Shovel Knight team) not just sees success, but becomes a stable small team able to put out multiple games.
This structure of small, but relatively stable and established teams seems like a much healthier gaming ecosystem than the bloated quadruple-A studio with hundreds of developers and a focus on mind numbing photorealism over actual gameplay.
SSTF@lemmy.worldto
Technology@lemmy.world•California Passes Backdoor Bill to Control the 3D Printing Hobby and Spy on Small Designers, Prototypers, and HobbyistsEnglish
32·12 days agoMore like “Guess I’ll just print this file labeled ‘hyper realistic movie prop lazer blaster’.”
SSTF@lemmy.worldOPto
pics@lemmy.world•View from the International Space Station (ISS) of the turquoise waters of the Bahamas from orbit.
2·14 days agoOh my. This got me.
SSTF@lemmy.worldOPto
pics@lemmy.world•[OC] Found this little guy under some yard trimmings. (I moved him to a good spot in the woods)
7·15 days agoWalking distance to the woods.
Very rad. No Ewoks!
SSTF@lemmy.worldOPto
pics@lemmy.world•[OC] German Nebelwerfer 41. 150mm Rocket Launcher.
5·17 days agoWhat back?

Rocket launchers don’t need much material for a tube. Tubes are mostly for aiming rather than holding a lot of force.
SSTF@lemmy.worldto
Games@lemmy.world•Fallout lead Tim Cain argues games industry crisis hasn't reached the level of the 1983 crash: 'I don't think there's ever been a worse time in the games industry'English
4·21 days agoThere’s just so much insane bloat in the industry. It feels like every game made by a AAA studio has a hundreds of millions of dollar budget, and hundreds of people working on it. A lot of people are just completely unfazed by the novelty of high production value anymore. Not a majority, but the number of people checking of AAA seems to grow constantly a little bit over time.
There’s obviously an audience for these massively produced games, but I just don’t understand how every AAA game is expected to be successful like this.
Meanwhile digital publishing, with Steam Early Access being the default example, has lowered the bar to entry in the market to basically nothing. Indie and “AA” games are on the front page of the storefront next to multimillion dollar AAA games.
Sure the vast majority of Early Access games never get finished enough to grab attention, but given the sheer volume, even a tiny fraction of those games releasing and getting traction dilutes the hold of AAA games.
People spending time playing Zomboid or Kenshi aren’t spending that time playing AAA next big thing.
I’m not deluded enough to think anything like a majority of gamers are playing mostly indie games, but a noticeable enough amount might be to reduce the needed profit margin of a bloated production.
SSTF@lemmy.worldto
Games@lemmy.world•What is a game you can’t understand why its so popular ?English
3·22 days agoThat’s how this goes every time a question like this is asked. I agree. There’s a lot of games I personally don’t enjoy at all, but I can understand the appeal to a certain audience.
SSTF@lemmy.worldto
No Stupid Questions@lemmy.world•What's with black superheroes and lightning powers?
8·26 days agoThe fact that you’re getting so many replies about other characters should be a sign the premise of the question is faulty. You’re asking people to stop giving you examples that contradict your confirmation bias.
SSTF@lemmy.worldto
No Stupid Questions@lemmy.world•What character is the king of plot armor?
2·26 days agoThe intelligence to curate universes to ensure you’re the smartest person in them is like some sort of self sustaining Gary Stu feedback loop.
SSTF@lemmy.worldOPto
Lemmy Shitpost@lemmy.world•Break the conditioning, maximize your horsepower.
7·26 days agoSomeone already linked it, and amazingly the horse electrolytes weren’t even the worst thing going on with that guy.
SSTF@lemmy.worldto
No Stupid Questions@lemmy.world•What character is the king of plot armor?
4·26 days agoYes, but my point is that his hyper-intelligence is to a point something we just have to believe in since he is being written by people who aren’t hyper-intelligent themselves.
SSTF@lemmy.worldto
No Stupid Questions@lemmy.world•What character is the king of plot armor?
24·26 days agoRick Sanchez.
He’s supposed to be the smartest person in the universe. The rub is that the writers aren’t as smart as they want him to be, so that leads to them writing his enemies to be dumber than how smart they can write him, to preserve his in-universe superior intelligence.
He can make anything out of anything. He has cybernetic implants that can do anything the plot needs.
I actually like the show (a social crime in 2026) but being an overpowered, plot armored, walking deus ex machina is his gimmick.
I think it’s a green shield bug.





You are considering making a multi-mode, live service game as what I presume is a solo developer.
Make a single player game centered around a single gameplay loop. Get it working well and make it fun. Keep the scope under control.
Once you can do this play around with more complex gameplay loops in single player games but always keep your scope manageable and planned out. Write yourself a game design document that outlines the scope and general objectives of the project and stick to it.