• 0 Posts
  • 15 Comments
Joined 2 years ago
cake
Cake day: July 1st, 2023

help-circle






  • Fair points. If we are quoting King then he also said in “On Writing” just a paragraph or so after your quote:

    “But once your basic story is on paper you need to think about what it means. […] To do less is to rob your work (and eventually your readers) of the vision that makes each tale you write uniquely your own.”

    I may not have been right in saying the story /comes/ from the theme, but I very much stand by the notion that solid themes are required, even if the theme does not come first.

    King also said:

    Not every book has to be loaded with symbolism […] but it seems to me that every book - at least every one worth reading - is about something. Your job during or just after the first draft is to decide what something or somethings yours is about."

    As the story is written and progresses, conscious work is needed to refine the theme and draw it out, and good works always are about something that is bigger and richer than the basic story beats.

    To the original argument on superhero movies then, the writer’s opinion that we need good themes is still something I very much agree with.

    But then, good story and characters are extremely important as the prerequisite, because a strong theme without a strong foundation is nothing.


  • All movies have a story. This happens, then that happens, then that happens. That’s a story.

    But IMO, what often separates a good story from a dull one are the thematic elements.

    The theme is the big narrative idea into which everything else slots. It drives the plot. It defines the character’s motivations and creates stakes. It creates tension and makes character’s actions feel like they have purpose.

    We need a great story, but good story comes from solid themes.







  • The switch has a lot of similarities with phone hardware, but in a different form factor.

    Almost all phones work like this, in that they are mobile-first devices which are designed to depend on the battery.

    A major reason for this design choice is power stability.

    The switch (just like a phone) can charge off any USB power supply, even really low power ones. The power coming in might be enough to slowly charge, but not enough to keep up when you do the most demanding tasks, like playing a graphically intensive game.

    For that reason, the switch requires some charge in the battery, so that if the power draw spikes too much for the charger then the battery takes up the slack and things keep working nicely, rather than unexpected crashing or other oddities.

    In the end, demanding the battery has at least a little charge to run is basically a safety feature to ensure that you have a good experience, and the switch does not die in unexpected ways.