In the next session, the player characters will enter the lair of a group of Nothics who have holed up in the old temple of a God of Magic.

And I need some ideas for absolutely unhinged magical items that should give even player characters second thoughts about using them. Any ideas?

  • mindbleach@sh.itjust.works
    link
    fedilink
    arrow-up
    2
    ·
    6 days ago

    A fork that becomes two forks it hears the word written on the handle. Possibly duplicating whatever’s stuck on it.

    Per years-old threads here, a spellbook where every spell is one letter off from standard 5E spells, and does stupid shit accordingly. A misspelledbook. E.g. Rope Brick, which summons a weapon of questionable utility, or Wash, a 9th-level prestidigitation. (Speak With Lead: do you feel lucky, punk?)

    A computer science book “partially translated from Infernal,” as a spellbook. If you make a constitution check and a convincing bullshit argument then you get to make up the effects of Pushdown Automata, Late Binding, Double Float, Frequency Space, Time Domain, Zero-Knowledge Proof, or Curse Of Dimensionality.

    A bag of holding somehow filled with bags of holding.

    The unmistakable corpse of a different god of magic. Literally unmistakable, in that any mortal looking at any portion of it instantly recognizes its specific divine presence, and the fact it is really most sincerely dead.

    I am a legendary greatsword that can only be referred to in the first-person.

  • mastod0n@lemmy.world
    link
    fedilink
    arrow-up
    1
    ·
    6 days ago

    A box with buttons. Type in the correct order and it transforms into a mechanical familiar for the lair (with speech?). Miss the sequence and it turns aggressive instead.

  • caseyweederman@lemmy.ca
    link
    fedilink
    arrow-up
    1
    ·
    6 days ago

    A ring that has a smaller, rotating ring that ratchets through different symbols.
    Each one, when facing through the little window, activates a technological version of a different curse.
    While the curses do carry their usual negative effects, they do also carry flaws that can grant unintentional positives.
    A creative player or a high enough roll can reveal these.
    If the players instead push the ring off onto an unsuspecting NPC, that NPC discovers the positive side and uses them against the party.