I had way more fun in GTA 3 than GTA 5. RDR2 isn’t a success because the horse has realistic balls.
To put another nail in the coffin, ARMA’s latest incarnation isn’t the most realistic shooter ever made. No amount of wavy grass and moon phases can beat realistic weapon handling in the fps sim space. (And no ARMA’s weapon handling is not realistic, it’s what a bunch of keyboard warriors decided was realistic because it made them feel superior.) Hilariously the most realistic shooter was a recruiting game made by the US Army with half the graphics.
I see, and yeah graphics can help a lot. But how much do we actually need? At what point is the gain not enough to justify forcing everyone to buy another generation of GPUs?
I had way more fun in GTA 3 than GTA 5. RDR2 isn’t a success because the horse has realistic balls.
To put another nail in the coffin, ARMA’s latest incarnation isn’t the most realistic shooter ever made. No amount of wavy grass and moon phases can beat realistic weapon handling in the fps sim space. (And no ARMA’s weapon handling is not realistic, it’s what a bunch of keyboard warriors decided was realistic because it made them feel superior.) Hilariously the most realistic shooter was a recruiting game made by the US Army with half the graphics.
realism and visual fidelity are not the same thing.
BUT, visual fidelity adds a LOT to the great writing in rdr2.
Yeah but you said it was a pre-requisite and that’s just false.
you are right i didnt notice i had worded it that way and its not what i meant
I see, and yeah graphics can help a lot. But how much do we actually need? At what point is the gain not enough to justify forcing everyone to buy another generation of GPUs?