The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 6 months agoThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldimagemessage-square542linkfedilinkarrow-up1940
arrow-up1940imageThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 6 months agomessage-square542linkfedilink
minus-squareprole@lemmy.blahaj.zonelinkfedilinkEnglisharrow-up1·6 months agoJRPGs live or die depending on how the combat works, so I think that first point is a little reductive.
JRPGs live or die depending on how the combat works, so I think that first point is a little reductive.