The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 1 year agoThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldimagemessage-square548linkfedilinkarrow-up1963 cross-posted to: [email protected]
arrow-up1963imageThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 1 year agomessage-square548linkfedilink cross-posted to: [email protected]
minus-squareGuitarfun@lemmy.worldlinkfedilinkEnglisharrow-up2·1 year agoOne of the big inspirations for Dark Souls was the manga Berserk. A man in an impossibly difficult position fighting against demi gods and the many monsters in that universe. You don’t see how a “normal” difficulty would destroy that vision?
minus-squareMrScottyTay@sh.itjust.workslinkfedilinkEnglisharrow-up2·1 year agoThe current difficulty of the game would be the “normal” ya dingus.
minus-squareTechno-rat@lemmy.blahaj.zonelinkfedilinkEnglisharrow-up1·3 months agoHow To Miss the Point Completely.
One of the big inspirations for Dark Souls was the manga Berserk. A man in an impossibly difficult position fighting against demi gods and the many monsters in that universe. You don’t see how a “normal” difficulty would destroy that vision?
The current difficulty of the game would be the “normal” ya dingus.
Sure…
How To Miss the Point Completely.