Wait DLSS is about upscaling right? The “features” mentioned in OP’s post are about motion interpolation that makes the video seem to be playing at higher fps than the standard 24fps used in movies and shows.
Frame generation is the only real odd-one-out here, the rest are using basically the same technique under the hood. I guess we don’t really know exactly what ray reconstruction is doing since they’ve never released a paper or anything, but I think it combines DLSS upscaling with denoising basically, in the same pass.
What you’re thinking of is “DLSS Super Resolution.” The other commenters are right, nVidia insists on calling all of their various upscaling schemes “DLSS” regardless of whether they’re image resolution interpolation or frame interpolation. Apparently just to be annoying.
There is a marginally handy chart on their website:
All of it is annoying and terrible regardless of what it’s called, though.
Its simply “visual noise” that tricks the viewer into thinking they are getting more of something than they are. Its a cheap inconsistent filler. Its nvidia not admitting they hit a technical wall and needing a way to force new inferior products onto the market to satisfy sales.
DLSS Frame Generation actually uses the game’s analytic motion vectors though instead of trying to estimate them (well, really it does both) so it is a whole lot more accurate. It’s also using a fairly large AI model for the estimation, in comparison to TVs probably just doing basic optical flow or something.
If it’s actually good though depends on if you care about latency and if you can notice the visual artifacts in the game you’re using it for.
Nvidia calls it DLSS and pretends its new
Wait DLSS is about upscaling right? The “features” mentioned in OP’s post are about motion interpolation that makes the video seem to be playing at higher fps than the standard 24fps used in movies and shows.
Because names mean nothing Nvidia has also labeled their frame generation as “DLSS”.
It allows more resolution by cutting the fps. Fake frames are inserted into the gaps to get the fps back.
That’s frame generation, not dlss. DLSS renders small and upscales.
It’s both. Nvidia just started calling everything DLSS, no matter how accurately it matches the actual term.
Image upscaling? DLSS. Frame generation? DLSS. Ray reconstruction? DLSS. Image downscaling? Surprisingly, also DLSS.
Frame generation is the only real odd-one-out here, the rest are using basically the same technique under the hood. I guess we don’t really know exactly what ray reconstruction is doing since they’ve never released a paper or anything, but I think it combines DLSS upscaling with denoising basically, in the same pass.
What you’re thinking of is “DLSS Super Resolution.” The other commenters are right, nVidia insists on calling all of their various upscaling schemes “DLSS” regardless of whether they’re image resolution interpolation or frame interpolation. Apparently just to be annoying.
There is a marginally handy chart on their website:
All of it is annoying and terrible regardless of what it’s called, though.
It is all called “bullshitted pixels” and I’m having none of it.
Its simply “visual noise” that tricks the viewer into thinking they are getting more of something than they are. Its a cheap inconsistent filler. Its nvidia not admitting they hit a technical wall and needing a way to force new inferior products onto the market to satisfy sales.
DLSS Frame Generation actually uses the game’s analytic motion vectors though instead of trying to estimate them (well, really it does both) so it is a whole lot more accurate. It’s also using a fairly large AI model for the estimation, in comparison to TVs probably just doing basic optical flow or something.
If it’s actually good though depends on if you care about latency and if you can notice the visual artifacts in the game you’re using it for.
Yeah, but only PC owners can have it so they think it’s good.