• With some modern photo-realistic games I can’t even discern anything on screen: it’s so much detail that my brain becomes overwhelmed :P

    The new Doom is literally unplayable for me because of that (and the music).

      • For me immersion depends more on sound design than on visuals.

        Infra Arcana, the game that looks like this (screenshot’s not mine):

        QMDeXAc7X22YkXt.png

        It is among the most immersive horror experiences for me. I still clearly remember walking down a long empty corridor, stumbling upon a door at the end of it, and when I approached the door something behind it started banging - it was so fucking scary!